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Lameth
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Posted - 2005.01.27 21:32:00 -
[1]
Edited by: Lameth on 27/01/2005 21:34:30 Edited by: Lameth on 27/01/2005 21:33:48 So this afternoon I finally got through the gruesome Cruiser lv5 skill.
And apparently I have a Sacrelige that I just happened to fall in love with sitting in my station.
As soon as I got into I noticed the small PG... And the cap couldn't sustain what I wanted it too 
Now I have every cap skill to 5, and maxed fitting skills.
Procceded with throwing on 2 medium Armor repairers tech2. 2 named hardeners (thermal, Em).
Cool tank, but I quickly noticed Cap was my main problem. Running guns tank and Ab + scrambler was tough
PG wasn't enough for 4 Tech 2 eavy Pulse, don't have enough lows to fif a rcu (+ I hate doing that).
Anyone got a good setup for it?
Highs: 3 heavy Pules, 3 arbalest heavy Mid: cap rechargers, warp scrambler, 10mn Ab2 Low: 2 medium reppers 2, 2 hardeners, 1 cap relay
Anyone tweaked this ship yet? Comments plz
And I wouldn't mind anyone pointing out how their own HAC could take it down. MECHsomething, even you may post 
I simply think it's a waste of a good ship to fit it as a Vamp Ship.
"reallife.dll not found"
http://www.killboard.net/signature/<Lameth>.jpg |

Damajink
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Posted - 2005.01.27 21:37:00 -
[2]
Edited by: Damajink on 27/01/2005 21:37:52 I'd use something like that, though might use just one repairer and go for a heatsink instead.
Maybe swap a launcher for a medium nos too.
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Lameth
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Posted - 2005.01.27 21:42:00 -
[3]
Well there is that damn PG problem that you run into when using tech2 equipment. Noway I can fit a Medium nos on the thing.
Basically 1 High slots atm that I can't fill
4 Heavy Pulse2 and 2 Heavy Missile Launchers. And no PG to spare.
"reallife.dll not found"
http://www.killboard.net/signature/<Lameth>.jpg |

Istvaan Shogaatsu
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Posted - 2005.01.27 21:47:00 -
[4]
Edited by: Istvaan Shogaatsu on 27/01/2005 21:59:55 What's a waste, is wasting its 3 non-launcher highslots on turrets with very few bonuses attached to them. I guarantee you won't break as many tanks with 3 launchers and 3 guns, as you will with 3 launchers and 3 nos. It'll take a bit longer, but with this setup your Sacrilege will dominate a Deimos instead of dying shamefully to it.
Also, 2 t2 reps aren't sustainable with only 3 cap recharge modules. I recommend two cap recharger IIs for the mids, and 2 reps/1 thermal/2 relays for lows. Anything less and you'll run dry quickly when operating two repairers.
My setup:
HI: 3x Heavy Arbalest, 3x E-50 Nos MID: YT-8 MWD, 2x Cap Recharger II, Warp Disruptor (faction) LOW: 2x Armor Rep II, 1x Thermic Armor Hardener, 2x Cap Relay
If the nosfers haven't been turned on yet, it can sustain the 2 repairers and hardener almost indefinitely, but not much else - certainly not the disruptor (and I have really good cap skills). If the nosfers are on a target, it can sustain absolutely everything indefinitely. Remember that 3 named medium nos drain faster than 2 heavy nos. Other ACs die horribly to this.
Suckrilege ® 2005 Istvaan Shogaatsu
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Lameth
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Posted - 2005.01.27 21:52:00 -
[5]
The waste factor is my skills. 5mill SP's in gunnery and 300k in Missiles 
But I'll look into the 3 Heavies and 3 Medium Nos settup right now "reallife.dll not found"
http://www.killboard.net/signature/<Lameth>.jpg |

Istvaan Shogaatsu
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Posted - 2005.01.27 22:03:00 -
[6]
Edited by: Istvaan Shogaatsu on 27/01/2005 22:04:45 As long as you have missile launcher operation 5 and heavy missiles at 4, the damage output is enough. Remember that any target smaller than a battleship you engage with this setup will not be able to tank at all after a few seconds, since it's losing up to 108 cap every 6 seconds. When I tested this against a mate's Deimos, he was so dry he couldn't even operate his guns or webber, much less his MWD to escape or his repairer to save his ass.
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Phades
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Posted - 2005.01.27 22:04:00 -
[7]
I think you answered some of your own questions, while outlining your problems with the ship. Stepping down to focused pulse beams to ease of the fitting it prolly the first step, instead of giving up hi or low slots to make it work. The first meduim cap battery 2 fitted has a greater effect on cap/sec than a 20% cap time reduction. Perhaps going the route of 3 passive hardeners instead of active, with 1 cap relay would be an option as well to reduce cap need over time. Running 2 tech 2 repairers and a 20km scrambler seems like a tall order from this ship without a cap injector. But it sounds like you are looking for something that will last forever.
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Turboneger
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Posted - 2005.01.27 22:21:00 -
[8]
Originally by: Istvaan Shogaatsu Edited by: Istvaan Shogaatsu on 27/01/2005 22:04:45 As long as you have missile launcher operation 5 and heavy missiles at 4, the damage output is enough. Remember that any target smaller than a battleship you engage with this setup will not be able to tank at all after a few seconds, since it's losing up to 108 cap every 6 seconds. When I tested this against a mate's Deimos, he was so dry he couldn't even operate his guns or webber, much less his MWD to escape or his repairer to save his ass.
Whats the rof on the launchers with those skills and heavy assault4?
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Lameth
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Posted - 2005.01.27 22:25:00 -
[9]
Edited by: Lameth on 27/01/2005 22:25:43 Got a ROF of 10 on my arbalest Heavies. With 2 in HAC skill sofar 
So I'll probably go that route. Nos and Heavies it is then.
And I got Radiostrop Hardeners. Almost no cap use. 20 every 20 sec or so.
And with these resistances, is it ever worth it fitting 55% hardeners? I have all damage types 55% hardeners, but that extra 5% seems worthless when the resistances are high already.
"reallife.dll not found"
http://www.killboard.net/signature/<Lameth>.jpg |

Istvaan Shogaatsu
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Posted - 2005.01.27 22:31:00 -
[10]
Edited by: Istvaan Shogaatsu on 27/01/2005 22:32:04 My RoF is 9.6 sec on arbalest heavies.
And no, 55% hardeners would add a microscopic bonus to this ship's already high resists when compared to 50%... certainly not enough to warrant their current cost. With one thermal 50%, your resists should average around 75%, giving you an unmodified regeneration capacity of around 2600 damage hit points every 9 seconds.
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Lameth
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Posted - 2005.01.28 17:58:00 -
[11]
Edited by: Lameth on 28/01/2005 17:58:54 2nd day;
The Setup worked very well 
Had a m8 wit 22mill SP's, willing to fight me.
Tried twice against his brutix, webbed and kept him at range. Dead Brutix
Tried twice against a Ferox, 3 dampeners got my locking time to 56 sec, but after awhile I was inrange, and then he went boom. Second time he tried keeping range, but his cap ran out after awhile.
2 Prophecies. That was tougher, since the damage they throw at you is insane. But eventually he succumbed. ---- High: 3 Medium Nos, 3 Arbalest Heavy Launchers.
Med: 20k warp scrambler, webber, 10mn Ab2, 1 cap recharger
Low: 2 medium tech2 armor reppers, 2 cap relays, 1 thermal hardener ----
Nr1 enemy with these ships is Heavy Nosferatues. That's why I went over the top a bit with the cap stuff =)
"reallife.dll not found"
http://www.killboard.net/signature/<Lameth>.jpg |

Istvaan Shogaatsu
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Posted - 2005.01.28 18:01:00 -
[12]
Glad you liked the setup. You listed a disruptor and a webber on yours, and I'm wondering which you used since Sac only has 4 mids... you don't need a webber at all. None of your weapons are tracking-dependent, and once you get those nosfers on someone, you'll be able to MWD indefinitely and they won't be able to MWD at all, so them running away isn't even an issue.
A faction disruptor will help you pin people down from farther away while you approach. I use a True Sansha on my Suckrilege.
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Lameth
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Posted - 2005.01.28 18:03:00 -
[13]
Need the webber both for fleet action, and for keeping enemies within 10km Nos range, since that's a 10mn Afterburner tech2 on the thing.
Mwd kills your cap "reallife.dll not found"
http://www.killboard.net/signature/<Lameth>.jpg |

Dr Derek
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Posted - 2005.02.02 09:57:00 -
[14]
I can soon fly amarr HAC, here is a setup i wanna try on a Zealot:
HI - 4x Heavy pulse II's 1x Medium NOS MED - 1x webber/scrambler 2x cap II's LOW - 2x med armor repper II's, 3x hardners, 2x cap relays
I wonder if this could work.. got cap skills at lvl5 too 
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Urfin
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Posted - 2005.02.02 10:48:00 -
[15]
Derek, that setup is wasting zealot's main strength - DAMAGE. Yeah, it tanks good, but not as good as sacri, and you'll have cap problems with that setup while not having enough damage/nos to break a good BS tank.
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Dr Derek
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Posted - 2005.02.02 11:35:00 -
[16]
Edited by: Dr Derek on 09/02/2005 11:38:22 Edited by: Dr Derek on 02/02/2005 11:35:38 good ganka setup:
HI - 4x lazors 1x medium NOS MED - 1x web, 1x scrambler, 1x sensor booster LOW - 1x armor repper, 2x hardners (thermic and EM) and 4x heat sink
Not sure if i need that sensor booster for fast attack.. maybe replace it with a tracking comp or another scrambler? 
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Uriel Arcondus
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Posted - 2005.02.08 14:55:00 -
[17]
I think you should consider using focused medium pulse instead of heavy pulse. Why? Because using a sacrelidge, your aim is not to gank. Its to tank. If you whant to use heavy pulses and do alot of dam in short while go for zelot. Otherwise, tank, survive and slovley but surley kill your opponent.
Amarr Victor!
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Magorath
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Posted - 2005.02.08 15:18:00 -
[18]
Nice setup is : 3 heavy Pulse 1/2s 3 heavy launchers Disruptor 3 Cap Rechargers 2 Reps Thermal hard Adaptive nano 1 Cap Power relay
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Papermate
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Posted - 2005.02.22 18:24:00 -
[19]
Istvaan... u are talking about a MWD on a sacrilege... and you can keep 2 reps running almost forever with a MWD fitted? or is that an Afterburner? And Does the setup work with Tech2 med nos? Thanks.
"Master of Papercuts" |

Face Lifter
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Posted - 2005.02.22 18:39:00 -
[20]
Sacrilige's strength is tanking, that's all. So what you do is maximize that strength and use it as pure tank. Of course tank is not as fun as gank, but that's what you get for flying that ship.
fit it with 2 medium armor reps, 3 hardeners cap chargers for meds, anything for highs, at least 1 Nos
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Saparyati Naos
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Posted - 2005.02.22 19:16:00 -
[21]
If you can swing the PG load, ditch the cap rechargers in midslots and add a cap booster instead. That will cure your cap woes unless your approach to daily routines is to never dock for more charges. You will most likely have to make a compromise somewhere for the fitting, but that is pretty much up to you and depends on what you are fighting.
Honestly I'm surprised that you need 2 armor repairers, especially considering that you have a missile bay for defenders on that beast. If you really want to distribute all damage mitigation to your expensive armor repairers, then you are really going to want to look at cap charges as armor repair charges. |

Istvaan Shogaatsu
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Posted - 2005.02.22 21:12:00 -
[22]
Originally by: Papermate Istvaan... u are talking about a MWD on a sacrilege... and you can keep 2 reps running almost forever with a MWD fitted? or is that an Afterburner? And Does the setup work with Tech2 med nos? Thanks.
Yep, it's an MWD. 10mn MWD, YT-8 brand in my case (at least until 10mn MWD II comes out) - once your nosfers lock on, you can sustain everything.
I doubt it'd work with tech 2 nos, since they require more cpu and grid. Tech 1 named is just as good.
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piercer
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Posted - 2005.04.03 13:26:00 -
[23]
Edited by: piercer on 21/05/2005 16:36:05 The setup i have atm is this:
High Slots: 3x heavy pulse I (upgrading to tech II soonÖ) 3x arbalest heavy launchers
Med Slots: 1x X5 prototype webber 3x Cap II's Lose a cap II for a 20km or 7.5km warp jammer is necessary.
Low Slots: 1x med armor rep II 1x kinetic hardener 2x thermal hardener 1x EM hardener
You can get 84% as your lowest resist and can run the tanks, gun and web + warp jammer for ages.
The dmg isnt great but it should be able to do some nice dmg.
If you want a pure gank setup then buy a zealot/demios. ----------------------------------------
(\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head. |

benwallace
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Posted - 2005.04.04 11:10:00 -
[24]
no your loowest will be 74% on thermic as thats what 1 thermic hardener does on sacrilege --------------------------
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Del Todesengel
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Posted - 2005.04.04 12:28:00 -
[25]
Edited by: Del Todesengel on 04/04/2005 12:29:08 My personnal Setup for sacrilege :
3*Heavy Pulse Laser II 3*Arbalest Heavy Missile Launcher 1*10mn Afterburner II 3*Cap Recharger II 1*Medium Armor Repairer II 4*N-Type Hardener (2*Therm, 1*Kin, 1*EM)
It give you armor resistance of 84.5-86% on all. i tryed it agaisnt angel, didnt tryed it much in pvp yet, i can tank 2-3 BS or 2BS with cruiser escort, offensive is a bit low, but it can tank virtually everything in 0.0 (NPC). If you got got Eng. and Elec. lvl5, and energy grid update lvl2, you'll fit at 98% CPU and nearly 90% PG
Webmaster for Dragon's Rage and his affiliation, visit us at www.dragon-rage.net |

DannyTheGreat
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Posted - 2005.05.06 13:04:00 -
[26]
yo guys not sure if you have already covered this but how much difference does the armour resistance bonus on the sarcalidge help tanking and how exactly does it work ive asked around and iam very confused about it anyone clairfy for me?
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Ardor
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Posted - 2005.05.06 15:50:00 -
[27]
Originally by: DannyTheGreat yo guys not sure if you have already covered this but how much difference does the armour resistance bonus on the sarcalidge help tanking and how exactly does it work ive asked around and iam very confused about it anyone clairfy for me?
85% resistance is tanking twice (not 15%) the amount of damage compared to 70% resistance.
I like the idea from piercer. He is missing one low slot in his posting (for a second thermal hardener). With 4 hardeners the lowest resistance of a sacrilege is indeed 84%. I prefer 1 repper, 1600mm plating and 3 hardener for pvp.
The Sacrilege has the best energy recharge rate of all cruisers. 2 armor repairers still take to much energy. You are forced to use cap relays and cap rechargers with 2 reppers. I prefer 1 repper to free this slots for other modules like mwd and scrambler (pvp) or webber (pve). Of course nos help to generate cap, too.
Zealot is the better ship for pve (I build Sacrilege). Sacrilege can be a pain for all battleships 1:1 except Ravens. The damage output of a Sacrilege is poor, though. I see the role of a Sacrilege as a heavy tackler in gangs of at least 2 ships against battleships or as a slow killer against any ship below battleship size.
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Isipsia V'dak
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Posted - 2005.05.25 22:55:00 -
[28]
could anyone tell me what would do the most damage on the sacrilege, either 3 x Heavy Pulse T2 or 3 x Arblast Heavy launchers?? I have good skills. I like this idea of 3 x no's and wondering to fit the lasers or the launchers

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Whuzz
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Posted - 2005.06.26 19:40:00 -
[29]
My sacriledge ;)
Low : N-Type thermic hardner 400mm Reinforced Tungsten plates Cap Power relay Medium Rep II Small Rep II
Med : 10 MN AB II Distruptor / Webber (Depends on the time) Sensor booster II Cap Recharger II
High : 4x Heavy Pulse 2x Heavy Limos launcher
I must say that i'm very happy with the fitting, and that it has survived quite a few battles already. I haven't gotten into getting any 1v1 action with it really yet, but been target in Groups several times and still living ;) And it also filled it's job, as by killing ceptors and from time to time scrambling a nearby bs, and having then to tank the BS's fire until it's dead :D
Whuzzy
If only through my actions, at least one persons life got better, then i'd say life was worth living
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Papermate
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Posted - 2005.06.26 20:42:00 -
[30]
get taht rolled tungsten off damnit!
"Master of Papercuts"
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